Rare yet Impactful – Orthographic Projection in Films and Animations
Orthographic projection is a visual technique used in films like "Severance," avoiding traditional perspective to create a unique effect, enhancing narrative by manipulating viewer perception and evoking familiarity.
Read original articleOrthographic projection is a unique visual technique used in films and animations that eschews traditional linear perspective, creating a distinct and often surreal effect. This method allows for the accurate representation of angles, scales, and relationships between objects without the distortion typically associated with perspective shifts. The introduction of the series "Severance" exemplifies this technique, featuring animations that maintain consistent object sizes regardless of their distance from the viewer, resulting in an otherworldly aesthetic. This approach contrasts with the linear perspective that has dominated visual representation since the Renaissance, which relies on vanishing points and diminishing sizes to create depth. The article discusses how orthographic projection can evoke a sense of familiarity while simultaneously feeling disorienting, as it reflects a more accurate depiction of reality through our two-eyed perception. The technique is also likened to the 2.5D perspective used in video games, where a three-dimensional appearance is achieved using two-dimensional elements. Overall, orthographic projection serves as a powerful tool in visual storytelling, allowing creators to manipulate viewer perception and enhance the narrative experience.
- Orthographic projection eliminates perspective shifts, creating a unique visual effect.
- The technique is prominently featured in the intro of the series "Severance."
- It contrasts with traditional linear perspective, which uses vanishing points to create depth.
- The method can evoke familiarity while feeling disorienting to viewers.
- Similar to the 2.5D perspective used in video games, it combines 2D elements to suggest 3D space.
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He dissects the chord progression into two "near-T6 transformations" and an "inverse Tarnhelm transformation". I followed along because I've been building my own tonnetz-based harmony experimentation tools. I'll just confirm that no matter how you cut it, it's a pretty wild chord progression.
I cannot rightly understand the perspective (oops) that makes this sentence sane. A previous sentence mentions "true angles, the true scale of objects, and the true relationships between them" -- but preserving the relative scale of physical objects seems a lot less true to real life than modeling more accurately the lens which is our only visual portal out to those physical objects. I think a lot of the content in this piece around the impact of orthographic projection is valid, but this bit sure threw me for a loop.
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