Meta Cancels High-End Mixed Reality Headset After Apple Vision Pro Struggles
Meta has canceled its high-end mixed reality headset intended to compete with Apple's Vision Pro, focusing instead on the Quest 4 and software development due to high costs and market shifts.
Read original articleMeta has decided to cancel the development of a high-end mixed reality headset that was intended to compete with Apple's Vision Pro. This decision was made following a product review meeting led by CEO Mark Zuckerberg. The headset was expected to launch in 2027 and feature high-resolution micro OLED displays similar to those used in the Vision Pro. However, the high cost of these displays made it unfeasible to sell the device for under $1,000, which was Meta's target price. Instead, Meta will continue to develop the Quest 4, a successor to the Quest 3, which is anticipated to be released in 2026 at a price point around $500. The company is shifting its focus towards software development, having announced a new Horizon OS platform for third-party hardware. The Vision Pro, which launched with high expectations, has seen a decline in consumer interest, leading Apple to reduce its shipment forecasts and pivot towards a lower-cost model.
- Meta has canceled its high-end mixed reality headset project.
- The canceled headset was set to launch in 2027 and aimed to compete with Apple's Vision Pro.
- Meta will continue developing the Quest 4, expected in 2026 at a lower price point.
- Apple is shifting focus from the Vision Pro to a more affordable model due to declining consumer interest.
- Meta is prioritizing software development over hardware in its AR/VR strategy.
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- Many commenters believe that high costs and lack of compelling applications hinder the adoption of premium VR headsets like the Apple Vision Pro.
- There is a consensus that VR technology needs to become more user-friendly and accessible, with some suggesting a shift towards lighter, more practical designs.
- Several users express skepticism about the long-term viability of VR, viewing it as a niche market without a clear purpose for the average consumer.
- Some commenters highlight the potential of AR and mixed reality as more promising avenues for future development compared to VR.
- There is a recognition of Meta's strategy to focus on more affordable and mass-market products, like the Quest series, as a response to market dynamics.
I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1]
It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears. It was profound.
The Vision pro's lack of a killer app because development is unintuitive, userbase is small, the UX is alien and the hardware costs of constructing these experience is still rather high. Give it a few years. The hardware is already there. This isn't a solution in search of a problem. This is PalmOS, a solution that is too early to the market.
I have family with disabilities. Being able to teleport my loved ones to places they could never go themselves is worth the $3000. If I could record my most profound memories with 'VR recorder', I would. My parent missed my graduation because of being continents away. You think they wouldn't want to be teleported to it ? Wedding photographers cost $4000+, so we can relive those memories through shoddy snapshots. Why not be teleported back to the most beautiful day ?
Don't knock it till you try it.
Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason:
Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get
Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink)
Every company that is winning and going to win in the future is the company that can best predict human behavior, such that it’s directly shaped by the platform itself
Google had a internal teaser trailer about this a decade ago that I’m sure someone has seen. Hyperreality was a short video about this probable and likely future
So it’s all a game to get perfect attention and the best way to do that is - literally - something like the interface that is used for the matrix on each hovercraft
If you introduce that too quickly - like now - then you scare everyone. So Apple rushed it and Meta is a actually good at timing in AR cause they have a giant lead, so they can wait till people forget.
The goal is titration of all encompassing spyware that eventually literally controls your behavior. The short story Manna is currently, unironically, and not hyperbolically what the employee experience at Target, Amazon warehouses and Walmart are 1:1. The corporate goal is to have everyone in their ecosystem deterministically creating, consuming and engaging at the peak for optimal tuning of the attention system.
The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on your head VR headset. Apple had a success with iDweebs, their ear pieces, as something worn full time. The Apple Vision Pro could not be used that way.
The Oculus DK2 was just a second monitor, amazingly simple and fun to develop for. One of the most developer friendly devices I worked with.
Oculus CV1 proprietary driver, forced experience, worsening SDK and dropping linux basically killed the device (and VR) for me, even before fb got their grubby mits on it.
So I struggle to understand these premium devices, when there seems to be no developer incentive to build for these platforms. Shame, I think VR still has some great potential, but I will never don a headset that needs an account or shows me even a single advert.
Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been if it didn't? No way it could have been like Apple TV+ would have launched years earlier and completely obsoleted YouTube. But to me it looks that that is what Apple is banking on.
But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret?
I’m still wondering what direction the product can and will take from here on. If you compare it with iphone1 vs iPhones today, it could be quite interesting.
Let’s face it, without Zuck’s personal interest reality labs would have gone years ago.
It is one thing for companies with billions to burn them chasing non existent markets but when they attempt to drag in lots of smaller third parties in order to build demand for their platforms . . . well, developers should be a lot more skeptical. The low hanging fruit of the personal computing age appears to have been picked.
It has a lot of good specific uses but struggles past that.
It continued to be very impressive technology wise but something that wont be adopted en mass for a long time. Tim Cook was right to be worried about this product - should have trusted his intuition on that one.
AR is where the market is at. Regular glasses, with current phone capabilities, like painting the actual road you’re going to travel green would already get hundreds of thousands of adopters.
That said, meta seems to have found a sweet spot in price/performance, so maybe in a few generations we will have something with the quality of vision pro that is not locked down
Quest 2 is the most successful headset and it seem to have the perfect balance. Quest 3 although great, probably is slightly expensive for the mass market. But there will be a chatGPT moment for Metaverse in the next 5 years and Meta's strategy will pay dividends.
It's Ray-ban smart glasses is already a huge hit. Like a startup, you just have to keep iterating and I'm glad zuck is on it
Can anyone speak to any differences in motion sickness between VR and Apple’s implementation of AR/MR?
Makes sense although gaming is and will remain the most significant use case for VR in the foreseeable future
The original email is from 2015, posted on HN in 2022: https://news.ycombinator.com/item?id=33538742#33540359
Nobody wants to walk around wearing goggles all day just to read email.
Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term "glasshole." But maybe it was a product too far ahead of it's time? Or maybe these are just products we don't need?
But none of this is about either company stepping back from the overall vision. What they are doing is jostling for market strategy, fit and timing - and adjusting to each other's moves as they go.
If they do the latter, everyone (i.e. netflix) will fight them.
- metaverse
- VR
- digital currency
- failed to reel in on misinformation campaigns on social networks
- meta/facebook killed “crowdtangle” (misinformation tracking tool)
The only thing keeping them afloat is advertising money (which has been dwindling due to people fleeing their shit platform).
Really hitting the mark recently.
Related
Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
Market analysts predict a 75% drop in Apple's Vision Pro headset sales in the U.S. due to high pricing and low sales. Apple plans a more affordable model in 2025 to compete with Meta Quest 3, aiming to enhance spatial features and gesture controls.
Meta Reportedly Unhappy with How Much Money Its VR Division Burns
Meta faces challenges in VR spending, leading to a 20% cost reduction. Plans include new headsets like Meta Quest 4, Quest Pro, and AR glasses without Ray Bans branding. Despite losses, Meta focuses on AI and enhancing AR glasses for future releases, aiming to compete with Apple in the VR market.
Meta's reality check: Inside the $45B cash burn at Reality Labs
Meta's Reality Labs has lost nearly $50 billion in four years due to mismanagement, leadership issues, and poor product reception, with projected losses of $5 billion for Q2 2024.
Takeaways from the Vision Pro After 6 Months
The Apple Vision Pro, launched six months ago, is a significant advancement in spatial computing, featuring high-end specifications but facing skepticism due to its weight, price, and basic mixed reality capabilities.
Vision Pro review: Apple's cutting-edge headset lives up to the hype
Apple's Vision Pro headset, priced at £3,500, offers advanced mixed-reality experiences with high-resolution displays and tracking technology, but its weight and limited app support may hinder mainstream adoption.