August 26th, 2024

The Mystics of Progress (2023)

Isaac Young's article examines the shift from religious beliefs to science in progressivism since the 1960s, highlighting science fiction's role in reflecting societal hopes and fears about the future.

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The Mystics of Progress (2023)

The article "The Mystics of Progress" by Isaac Young explores the evolution of progressivism from the 1960s, highlighting how advancements in technology and wealth led to a shift away from religious beliefs towards a reliance on science. Young argues that while science provided a narrative of progress, it often lacked the emotional and moral depth found in religious stories, leading to a sense of nihilism. He discusses how science fiction writers, particularly in the 1960s, infused their narratives with elements of adventure and destiny, creating myths that resonated with the public. Works like "2001: A Space Odyssey" and Asimov's "Foundation" illustrate the tension between individual significance and the broader narrative of humanity's progress. Young critiques the portrayal of a distant, indifferent intelligence in these stories, suggesting that they reflect a longing for meaning in a seemingly chaotic universe. He also questions the allure of digital futures, contrasting them with the tangible adventures of the past. Ultimately, Young posits that these narratives reveal deeper beliefs and aspirations of society, serving as a reflection of collective hopes and fears about the future.

- Progressivism in the 1960s shifted focus from religion to science.

- Science fiction narratives infused adventure and destiny into the concept of progress.

- Works like "2001: A Space Odyssey" and "Foundation" highlight the tension between individual significance and collective destiny.

- The portrayal of a distant intelligence reflects a longing for meaning in a chaotic universe.

- Narratives in fiction reveal societal beliefs and aspirations about the future.

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By @keiferski - 3 months
It may go completely against the rational point of view, which says people are utterly insignificant, but can’t we just pretend that we are?

This is a typical viewpoint from self-described "rational people" (which is always a red flag, side note) and is more of a consequence of historical ideas, ironically many of which have their roots in the religious beliefs the rationalists are supposedly escaping from.

As a quick example: this viewpoint often says something like, "Human civilization and the individual human being are insignificant because we are so small compared to the vast universe, and live for such short periods of time compared to the age of the universe."

But there are two very human biases on display here: the idea that occupying large amounts of physical space is indicative of "importance"; and that things which exist for long durations of time are inherently more valuable. These are human biases and there any many examples in nature of the exact opposite being true.

These biases are better explained by human corporeality ("big empire = more powerful") and the human desire for an unlimited lifespan (which has a long history in religious thought.)

It's my opinion that one of the most difficult problems facing Western/global civilization is the construction of a belief system that understands this flaw of nihilism and presents a strong argument for the alternative, factoring in scientific knowledge that has shaken up society since the 1600s.

By @vinceguidry - 3 months
Insightful article. I do take issue with this claim:

> Stories need heroes and villains, otherwise you have no story at all.

This is completely untrue and speaks volumes towards the cultural failures of today's storytellers to offer a true alternative to Judeo-Christian frames. What stories need is conflict, not to collect all virtues into one character and all vices into that character's antagonist. And there are plenty of modern screenplays that feature non-heroic and non-villainous primary characters. The main one I'm thinking of is Billions. And stories where there are no heroes at all, I count Ozark in this category.

It could well be argued that a true alternative to religious determination could never be found in the morality play, which was invented in medieval Europe specifically to teach Christian values. It's taken over modern storytelling and only repackages Christian morals, nothing about science fiction, space opera or that other descendent of the morality play, fantasy, could ever escape the strictures of the form. By forcing heroes into a hero's journey in order to tackle a great evil, you're just telling old stories with new faces.

I would argue that if you really want to imagine post-Christian storytelling, you need to get away from heroes and villains entirely, and reframe the conflict in terms that aren't good and evil-focused. When I look that up in the encyclopedia in my head, it lands on romance. The conflict here forces both main characters to develop positive character traits, and gets completely away from good and evil.

Of course, you'd need postmodern analytical skills in order to get anything out of postmodern explorations, and that just might be too much to ask today's audience with it's rapidly vanishing liberal arts skills.

> What if your life could be a video game?

Stephenson played with the theme, poorly. In both books where this was a thing, the video game was mostly treated as an afterthought while all the real plot action happened irl. The true exploration of this concept happened in Ready Player One where the video game really did truly take over society. What did this do to the plot and narrative? Nothing meaningful. It doesn't seem to matter at all what setting human conflict takes place in.

Banks toyed with this concept as well but the most fleshed out version simply imagined a galaxy-wide holy war that was fought in the virtual world by the folks truly interested in either maintaining the status quo or obliterating VR worlds whose purpose was the eternal torture of living beings. Nothing post-Christian about that.

By @neilk - 3 months
The author is a Catholic conservative and considers classic science fiction as failed attempts to replace transcendent, divine purpose with mere scientific progress. And yes, I agree with a lot of that. Authors like Arthur C. Clarke, are obviously looking for some new form of transcendence - it shows up again and again, from Childhood’s End to 2001.

It’s well-written and sincerely felt. But like a lot of conservative tracts, for me, it only makes sense if you already feel as the author does. If you have a deep longing to be a soldier obeying divine commands it’s obvious, obvious, that Star Trek is hopelessly inadequate. If you imagine that once upon a time, the universe was well-ordered and filled with light, then of course the grey present is disappointing.

I had a look at other works by this author. He is particularly ticked off by how “wokeism” infects everything now, especially his beloved sci-fi/game universes. For him, the loss of transcendent meaning in culture is intimately bound up with the traitorous inclusion of women in some aspect of Warhammer that I honestly can’t be bothered to investigate.

On a personal note, I too was raised in a very Catholic environment. I do not understand the nostalgia. The worship of science may have produced gods that failed. The gods of religions like Catholicism not only failed, but were never there at all.

The thing that this author apparently cherishes the most - a childhood with exciting visions of the future - is itself a product of modernity. There was no sheltered childhood, no books and stories made particularly for the imaginative adolescent, before the modern period. In the bleak husbandry of Christian religions, women, children, and lesser peoples were property.

TLDR if the Catholic Church was able to run things the way they truly want, you wouldn’t have Warhammer or video games at all. They’d have slapped you upside the head, given you a book of the lives of the saints, and told you to say thirty Our Fathers in penance for wanting anything more.

By @gnramires - 3 months
I don't know if I would want to live in a digital world without knowing what I'm signing up for. But I know that, today, some games are really captivating, and make me glad of them existing (although I don't want and don't think you should engage irresponsibly or unsustainably with hobbies or entertainment), and were important for me since my childhood.

So the argument against games because social media is bad seemed to me invalid or very weak. It's true there are predatory practices in the digital world and including games very significantly. So there are predatory practices anywhere you look, including in beautiful beaches and paradisaical places -- and we have to remain watchful against them. I think that would be throwing the baby with the bathwater to discredit this entirely. The digital world does afford adventures and I think that's a distinct advantage of it (and adventures that don't require us killing ourselves, stealing from each other or from other people, suffering terribly on occasion, etc.). I think this is a point only younger generations which got to know the extent to which digital worlds can be compelling first hand get. Again, there are compelling things to do IRL also[1], and spending too much time doing anything unsustainable is again a bad idea. But as we have more material resources available, that seems in the direction of a good future of adventure we dreamed, but adventures consistent with peace and sustainability, and adventures intrinsically well designed with the principles of meaning, fun, joy, etc..

I honestly understand there may be an allure to the assumption that you have to "bear torture and suffer IRL" for life to have meaning (that kind of evokes being an Idea Of The Devil :P regardless of being religious or not). Which for me just obviously isn't true; my most cherished moments were peaceful, moments of awe, wonder, occasionally exciting and engaging, never intense suffering struck me as particularly meaningful for my life (if occasionally unfortunately necessary).

I think we can have adventures that isn't just la-la land, because challenges are intrinsically interesting, but also where we design things carefully so that adventures, both IRL (which include things we might have to/should do, like work, community management, political activity) and importantly the ones we design, don't have just meaningless suffering but are really meaningful, engaging (a challenge compatible[2] with our capabilities), beautiful, etc..

[1] I particularly defend getting to know nature, and having safe adventures in nature. I don't even think you have to go very far, to appreciate local flora and animals. But there are limitations (including damaging where you visit, if everyone decided to visit a certain region) and logistical difficulties. I don't think any exclusionary attitude is warranted -- let's see how each thing we can do is and how it aligns with our principles and fundamental principles of a good life.

[2] I think the term compatibility is very applicable, designing activities that are compatible with our cognitive characteristics and features of our cognition.

By @Hizonner - 3 months
> Men had gone from sons of God to sons of apes. Salvation was a lie and death was the end.

Yes, that's correct.

> There was no justice in the world, and mercy was just the delusion of fools.

You're allowed to be as just and/or merciful as you like. In fact it's encouraged. Just don't expect it from inanimate objects.

> Man was a small being in a cold universe.

OK, and?