The Atari 7800
The Atari 7800, launched in 1986, sold over three million units but struggled against the NES. Atari recently announced the Atari 7800+, a retro console supporting 2600 and 7800 games.
Read original articleThe Atari 7800, launched in 1986, was Atari's second most popular console after the 2600, but it faced significant challenges throughout its history. Initially announced in 1984, the 7800 was shelved due to Atari's financial struggles and a lack of new games. It was reintroduced in response to the impending release of the Nintendo Entertainment System (NES). Despite its launch with several classic arcade ports, the 7800 struggled to compete with the NES, which boasted a larger library of games and superior marketing. By the time it was discontinued in 1992, the 7800 had sold over three million units, a stark contrast to the NES's 60 million. The 7800 featured improved graphics and backward compatibility with 2600 games, but its sound capabilities were limited, often resembling those of the older system. Recently, Atari announced the Atari 7800+, a retro console that plays both 2600 and 7800 cartridges through emulation, highlighting the enduring legacy of the original 7800. The new console aims to attract nostalgic gamers with modern features like HDMI output and a wireless controller, although it lacks the ability to load games from USB or SD cards.
- The Atari 7800 was launched in 1986 as a competitor to the NES.
- It sold over three million units but was overshadowed by the NES's success.
- The console featured improved graphics but had limited sound capabilities.
- Atari recently announced the Atari 7800+, which plays both 2600 and 7800 games.
- The 7800's backward compatibility was not a significant selling point due to the dated nature of 2600 games.
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But wait, there's more. Display Lists are grouped into Display List Lists which are <= 16 lines high, so any moving object higher than 1 pixel is going to need multiple copies.
And if you don't want garbage above and below your sprite, you're going to have to learn about "DMA holes" and arrange your bitmaps carefully in memory space. I didn't mention that some of these structures need to live in 7800's static RAM area, did I?
It's kind of amazing that programmers of the era hacked out a dozen high-quality arcade games. Today things like 7800basic exist to ease the pain. And it's a shame the sound quality wasn't upgraded, C64's SID had set the bar higher by then.
As a 32-year-old who cut my teeth on a hand-me-down NES, it's been interesting to look back and see just how much more primitive its competition was. Even the games that were released on both platforms (Xevious comes to mind) were much better-looking and easier to play on the NES.
The 7800 was another mistake along these lines, with better graphics but worse sounds than the 5200 or 8-bit.
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