TouchArcade Is Shutting Down
TouchArcade is closing after 16 years due to financial issues, but will keep its content online. The team seeks new jobs and plans to continue their podcast with Patreon support.
Read original articleTouchArcade, a prominent mobile gaming website, has announced its closure after 16 years of operation, primarily due to ongoing financial difficulties. The site has struggled to generate revenue in an evolving digital landscape that favors aggressive advertising and clickbait, which TouchArcade has avoided. The closure marks a significant loss for its dedicated audience and the team, which includes Jared Nelson, Shaun Musgrave, and Mikhail Madnani, who are now seeking new employment opportunities in the gaming industry. Despite the shutdown, all existing content, including over 33,000 articles and 4,000 game reviews, will remain accessible online. The team plans to continue their podcast, "The TouchArcade Show," and may pivot their Patreon support towards maintaining the podcast and producing occasional content. The founders expressed gratitude to their audience for their support over the years and emphasized the emotional impact of this decision on the team, who have dedicated a significant portion of their lives to the site.
- TouchArcade is shutting down due to financial struggles after 16 years of operation.
- The site will keep its extensive archive of articles and reviews available online.
- The team members are seeking new job opportunities in the gaming industry.
- The podcast "The TouchArcade Show" may continue with support from Patreon.
- The founders expressed deep gratitude to their audience for their support throughout the years.
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I'll poor one out for TouchArcade (and Joystiq. and Rooster Teeth. Just checked, and gonintendo is still kicking!)
But the truth is I don’t care much anymore. I loved TA because they helped me find fun games. And while I’ve found a few from them in the last few years like Peglin most of their coverage is unsurprisingly what most of the industry makes: pay to win with smurfberries advertising laden crap.
I strongly believe the iOS gaming scene died the day IAPs came out.
There is the incredibly rare indie game that you can pay for now, and Apple Arcade. While I enjoy that most of the good games I’ve played before (a plus on the name = existed before). Those that I haven’t played or are new often were obviously designed for IAPs and aren’t that fun when they’re removed.
And I know devs seem to hate it, and I’m not surprised. But it’s the only option I’ve got left.
I’ll miss you, Touch Arcade. You long outlasted the era of greatness for the platform you covered. Thanks for making it as long as you did. One more sign we can’t have nice things because ruthless unnecessarily exploitive capitalism.
Fwiw nowadays MiniReview is a very good source of games: https://minireview.io
Thanks to the TA team and here’s hoping the best for them.
Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publishers. The big breakout hit last year was a Monopoly spin off, admittedly well executed, but with absolutely massive marketing pushes.
Steam is squeezing on one side and web games on the other. When the mobile herd simply moves where the marketing dollars lead them who needs reviews?
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