October 12th, 2024

Counter-Strike's Dust II runs purely within a neural network on an RTX 3090

The "DIAMOND" diffusion model simulates CS:GO on Dust II with an RTX 3090, achieving only 10 FPS and exhibiting glitches, highlighting challenges in AI game simulation. Counter-Strike 2 offers a better experience.

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Counter-Strike's Dust II runs purely within a neural network on an RTX 3090

A recent demonstration showcased the "DIAMOND" diffusion model, which simulates gameplay of Counter-Strike: Global Offensive (CS:GO) on the iconic map Dust II using a single NVIDIA RTX 3090 GPU. Despite the innovative approach, the performance is notably low, achieving only 10 frames per second (FPS), making it unsuitable for competitive play. The project, led by Eloi Alonso and Adam Jelley, involved training the model with 87 hours of gameplay footage, allowing it to mimic player actions. However, the simulation is plagued with glitches, such as players being able to jump infinitely due to the model's lack of gravity and collision detection, resulting in surreal gameplay experiences. While the technical achievement is commendable, the current limitations highlight the challenges of using generative AI for game simulation. The demonstration serves as a reminder of the potential and pitfalls of AI in gaming, raising concerns about ethical implications in the industry. For those seeking a more traditional gaming experience, Counter-Strike 2 is available for free on Steam, offering a smoother experience at higher frame rates.

- The "DIAMOND" model simulates CS:GO on Dust II using an RTX 3090.

- Performance is limited to 10 FPS, making it impractical for competitive gaming.

- The model exhibits various glitches, including infinite jumping and weapon morphing.

- The project involved training on 87 hours of gameplay footage.

- Counter-Strike 2 is available for free on Steam, providing a better gaming experience.

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By @PebblesHD - 7 months
Not difficult to imagine a future where streaming gameplay footage is banned by rights holders because the video can be used by ‘unscrupulous’ users to ‘steal’ the game.

Seriously though, we can’t have good quality home recording devices thanks to the possibility of music and movies being ‘stolen’, why do we imagine once this is possible gameplay will be treated differently by our copyright enforcing classes?