Makerfaire Ottawa: Rule 110 (2015)
An interactive display at Makerfaire Ottawa used an RGB LED matrix to generate patterns based on Rule 110, allowing user input through switches and knobs, highlighting art, mathematics, and technology.
Read original articlethe concept of cellular automata. The project showcased at Makerfaire Ottawa involved an interactive display using an RGB LED matrix controlled by an Arduino Mega. The display generated patterns based on Rule 110, a one-dimensional cellular automaton. The creator was inspired by a Kickstarter project that featured mathematical knit scarves and sought to create an engaging experience for attendees. The setup included 32 switches for user input, allowing participants to influence the starting row of the pattern. The Arduino Mega was chosen for its processing power, necessary to manage the 2048 LEDs in the matrix. The project utilized shift registers to read the state of the switches and rotary knobs for color selection. The software was developed in C, with a focus on efficiently managing the LED display and user inputs. The project not only demonstrated the beauty of algorithmically generated patterns but also highlighted the intersection of art, mathematics, and technology.
- The project featured an RGB LED matrix generating patterns based on Rule 110.
- It was presented at Makerfaire Ottawa, combining art, math, and electronics.
- The Arduino Mega was used for its higher processing power to control the LED matrix.
- User interaction was facilitated through 32 switches and rotary knobs for color selection.
- The project showcased the principles of cellular automata and their aesthetic potential.
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https://github.com/tedivm/robs_wall_clock/
My project includes-
1. Wolfram's 2, 3, and 4 state automata (including Rule 110) 2. Langton's ants 3. Conway's Game of Life, Highlife, and Immigrant games (immigrant is named after another game, but it's basically life with colors). 4. A clock. This just tells time.
Every few minutes the device will change modes. With the Wolfram rules I include both single starting cells and multiple starting cells, and with Langton's Ant I've managed to great some really interesting patterns by placing multiple ants on the display.
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