Oasis: A Universe in a Transformer
Oasis is an innovative open-world AI model by Decart and Etched, generating real-time gameplay at 20 frames per second, with plans for scaling and performance optimization, including a demo release.
Read original articleOasis is a groundbreaking open-world AI model developed by Decart and Etched, designed to generate real-time gameplay entirely through AI without a traditional game engine. It responds to user inputs, allowing actions like moving, jumping, and interacting with objects in a dynamic environment. The model utilizes a 500M parameter architecture, featuring a spatial autoencoder and a latent diffusion backbone, both based on Transformer technology. Oasis achieves real-time output at 20 frames per second, significantly faster than existing text-to-video models, which can take up to 20 seconds for a single frame. The model's efficiency is enhanced by Decart's inference engine and the upcoming Sohu ASIC, which is expected to support larger models at higher resolutions. Despite its impressive capabilities, Oasis faces challenges such as maintaining temporal stability, domain generalization, and precise control over game mechanics. Future developments will focus on scaling the model and optimizing performance to address these issues. The release includes the model's code, weights, and a playable demo, marking a significant step towards more complex interactive AI-driven worlds.
- Oasis is the first playable, real-time, open-world AI model.
- It generates gameplay based on user inputs without a traditional game engine.
- The model operates at 20 frames per second, outperforming existing text-to-video models.
- Future improvements aim to enhance model scaling and address current limitations.
- The project includes a live demo and the release of the model's code and weights.
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Oasis: A Universe in a Transformer
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Oasis: A Universe in a Transformer
Decart will launch Oasis, a real-time AI model for interactive gaming, on October 31, 2024. It generates gameplay based on user inputs, simulating physics and graphics with advanced techniques.
Very odd sensation indeed.
What is this tech useful for? Genuine question from a long-time AI person.
I ctrl-F'ed the webpage and saw 0 occurrence of "Minecraft". Why? This isn't a video game, this is a poor copy of a real video game you didn't even bother to say the name of, let alone credit it.
It's probably not by just extending the context window or making the model larger, though that will of course help, because fundamentally external state and memory/simulation are two different things (right?).
Either way it seems natural that these models will soon be used for goal-oriented imagination of a task – e.g. imagine a computer agent that needs to find a particular image on a computer, it would continuously imagine the path between what it currently sees and its desired state, and unlike this model which takes user input, it would imagine that too. In some ways, to the best of my understanding, this already happens with some robot control networks, except without pixels.
Would love to see some work like this but with world/games coming from a prompt.
From the demo(that doesn't work on Firefox) you can see that it's overfit to the training set and it doesn't have a consistent state transition.
If you define it as a Markov decision process with states being images, actions being keyboard/mouse inputs, the probability transition being the transformer model, the model is a very poor one. Turning the mouse around shouldn't result in a completely different world, it should result in the exact same point of space from different camera orientation. You can fake it by fudging with the training data and augmenting with walking a bit, doing a 360 camera rotation and continuing the exploration but that will just overfit to that specific seed.
The page says their ASICs model inference supports 60+ players. Where are they shown playing together? What's the point of touting multiplayer performance when realistically, the poor state transition will mean those 60+ players are playing single player DeepDream Minecraft?
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Oasis: An interactive, explorable world model
Oasis is an AI model for interactive open-world game generation, optimized for high-definition video and real-time user control, anticipating a future dominated by AI-generated internet content.
Oasis: A Universe in a Transformer
Oasis is an innovative AI model for real-time, open-world gameplay, generating interactions based on user inputs at 20 frames per second, with future enhancements planned for clarity and control.
Oasis: A Universe in a Transformer
Decart will launch Oasis, a real-time AI model for interactive gaming, on October 31, 2024. It generates gameplay based on user inputs, simulating physics and graphics with advanced techniques.