November 25th, 2024

It's a bird, it's a plane, it's Super Cassette Vision

The Super Cassette Vision, launched by Epoch in 1984, aimed to regain market share but struggled against competitors like the Famicom due to limited audio, poor controller quality, and evolving technology.

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It's a bird, it's a plane, it's Super Cassette Vision

The Super Cassette Vision, launched by Epoch in 1984, aimed to reclaim the company's position in the video game market after the decline of the original Cassette Vision. This console was notable for being the first to advertise RGB output, a significant advancement at the time. It featured a 4MHz NEC μPD7801G CPU and a video system designed in-house, allowing for 128 sprites and various graphics modes. However, its audio capabilities were limited, with only one sound channel, making it less competitive against contemporaries like the Famicom. The console's design included hardwired controllers and a numeric keypad, but the controllers were criticized for their poor quality. The Super Cassette Vision attempted to compete with Nintendo's offerings, particularly in the mahjong genre, with titles like Super Mahjongg, although it struggled to match the graphical and gameplay standards set by the Famicom. Despite some third-party support, including games from Namco, the Super Cassette Vision ultimately failed to gain traction in a rapidly evolving gaming landscape dominated by more advanced systems.

- The Super Cassette Vision was Epoch's attempt to regain market share after the original Cassette Vision's decline.

- It was the first console to advertise RGB output, enhancing its visual capabilities.

- The console featured a single sound channel, limiting its audio performance compared to competitors.

- Despite some third-party support, it struggled to compete with the Famicom and other advanced systems.

- The quality of the controllers was criticized, impacting gameplay experience.

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By @ndiddy - 5 months
There's a somewhat active Super Cassette Vision homebrew scene in Japan that's been able to achieve pretty impressive results with the machine's unorthodox graphics hardware. The best looking ones are probably the ports of ChoRenSha68k ( https://www.youtube.com/watch?v=M1wDLOa_4H4 ) and Space Harrier ( https://www.youtube.com/watch?v=XD9iHAbbzIQ ), and they've also done ports of Super Mario Bros. ( https://www.youtube.com/watch?v=MudYEDUK3Nw ) and Dragon Quest ( https://www.youtube.com/watch?v=iisV8xHCB-w ). Of course, the NES ports kind of expose the weakness of being forced to use sprites for scrolling backgrounds, as there's not enough to fill the screen if you want a color background. As a result, Super Mario Bros. only has 1 color backgrounds and Dragon Quest isn't fullscreen.
By @zdw - 5 months
If you're interested in the whole game catalog available from the Super Cassette Vision, the RndStranger youtube channel plays a bit of every game on the system in chronological release order: https://www.youtube.com/playlist?list=PL1sb8k4ZPagbvyrcU13KR...
By @wingi - 5 months
You should mention that you mean the japan console market, not US.

In 1983 the US console market collapsed because of the many low-quality atari games and not-licenced consoles. https://en.wikipedia.org/wiki/Video_game_crash_of_1983

The NES was released in US test markets as the redesigned NES in October 1985.

By @doublerabbit - 5 months
The era of time when game consoles were plentiful even if naff are now of rehashed Xboxes, PlayStations and Nintendo; which by the glory is now graphics.

It's sad that to even think of competing in the console race is now near impossible.

As the next consoles generations being AI with AI generated graphics, where's the fun in that?

Going digital has made everything cold and sterile. The same is true with mobile devices.

By @rsynnott - 5 months
But... Why was it called a super cassette vision? It seems to have used rom cartridges like everyone else.

EDIT:

> The term cassette is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format.

Ah, well, that's not at all confusing.