September 17th, 2024

Move Fast and Abandon Things

The author reflects on their game development journey, emphasizing nostalgia, the importance of quick iterations, and lessons learned from both completed and unfinished projects shared on GitHub.

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Move Fast and Abandon Things

The article reflects on the author's journey as a game developer, particularly focusing on the nostalgia of revisiting old projects and the creative process behind game development. The author shares experiences from the early 1990s, detailing the challenges and methodologies of prototyping games, many of which were never completed. They highlight the importance of quick iterations and the role of serendipity in creating engaging games. The author also discusses the transition from indie development to working at Apple, where they adopted a more structured approach to programming while still valuing rapid prototyping. Ultimately, the author has compiled and shared their unfinished projects on GitHub, emphasizing the lessons learned from both completed and abandoned games. This retrospective serves as a reminder of the creative journey and the significance of iteration in game development.

- The author revisits old game projects, reflecting on the creative process and challenges faced.

- Many early game prototypes were abandoned, highlighting the importance of quick iterations.

- The transition from indie developer to working at Apple introduced a more structured programming approach.

- The author emphasizes the value of learning from both completed and unfinished projects.

- Unfinished games have been shared on GitHub, preserving memories and lessons from the development process.

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