April 4th, 2025

The End of Sierra as We Knew It, Part 1: The Acquisition

In 1996, Sierra On-Line merged with CUC International, raising concerns among gamers. CUC, led by Walter Forbes, focused on offline services, marking a significant shift for Sierra's business direction.

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The End of Sierra as We Knew It, Part 1: The Acquisition

In early 1996, Sierra On-Line was thriving, having achieved record revenues and profits, largely due to the success of its game Phantasmagoria. However, on February 20, the company announced a merger with CUC International, a little-known technology-driven consumer services company, valued at approximately $1.06 billion. This unexpected move raised questions among gamers about CUC's identity and operations. CUC, led by CEO Walter Forbes, had a vision for e-commerce that predated the internet but had primarily focused on offline shopping clubs and membership services. Forbes, who joined Sierra's board in 1991, had influenced Sierra's expansion through various acquisitions in the early 1990s. The merger discussions began informally, with Forbes probing Sierra's co-founder Roberta Williams about a potential sale. While she initially dismissed the idea, her husband Ken Williams later showed interest, leading to the merger proposal. The acquisition marked a significant shift for Sierra, as it transitioned from a successful game publisher to part of a larger corporate entity with a different business focus.

- Sierra On-Line was successful before its merger with CUC International in 1996.

- CUC International was primarily known for offline shopping clubs and membership services.

- Walter Forbes, CEO of CUC, had a vision for e-commerce but had not fully realized it before the merger.

- The merger raised concerns among gamers about the future direction of Sierra.

- The acquisition was influenced by informal discussions between Forbes and Sierra's leadership.

AI: What people are saying
The comments reflect a mix of nostalgia, critique, and hope regarding Sierra On-Line and its legacy.
  • Many commenters express nostalgia for Sierra's classic adventure games and their impact on gaming culture.
  • There is criticism of the business decisions made during the merger with CUC International, particularly regarding the loss of creative direction.
  • Some users highlight the importance of storytelling and character development in games, contrasting it with corporate interests.
  • Several commenters reference external articles and authors who have explored Sierra's history and the broader context of gaming.
  • There is a sense of hope that Sierra's legacy could be revived under new ownership, particularly with Microsoft.
Link Icon 17 comments
By @sys32768 - about 18 hours
Old Man Murray wrote a great peace in 2000 about who killed adventure games, the answer to which I won't spoil since it's an easy read:

https://www.oldmanmurray.com/features/77.html

By @tmsbrg - about 19 hours
Jimmy Maher is really a great history writer. The way he writes is very compelling. He made a whole history of windows which I somehow read through completely[0].

I can also recommend his other site, Analog Antiquarian[1] where he writes more about the larger history. His Magellan series that's going on now is really amazing, makes you feel like you're really experiencing the epic voyage through South America and South East Asia.

[0] https://www.filfre.net/2018/06/doing-windows-part-1-ms-dos-a...

[1] https://analog-antiquarian.net/

By @JKCalhoun - about 19 hours
> Forbes first became associated with Sierra in 1991, when he agreed to join the company’s board. Ken Williams, Sierra’s co-founder and CEO, considered this a major coup...

And then:

> “Have you and Ken ever thought about selling Sierra?” <Forbes> asked her out of the blue one day in the lobby of the Paris hotel.

> “No,” Roberta answered shortly. “We’re not interested.”

> “But if you ever were, what sort of price would you be looking at?”

> “A lot,” Roberta replied, then walked away as quickly as decorum allowed.

Pretty clear which of the two was the better business person.

By @alexey-salmin - about 18 hours
It's important to remember that the deal was audited by Ernst&Young and they didn't notice the hundreds of millions missing from the balance sheet.

EY later settled in court at 300 million but never admitted any wrongdoing. So much for the reputation of the "big four" which at the time was still known as "big five".

By @grokys - about 17 hours
A lesson for the ages: that cultured (or not) rich person over there isn't any more intelligent or prescient than your neighbour or colleague, and most certainly no more than your partner. They just have more money.
By @HellDunkel - about 18 hours
The business side of things with sierra is certainly spectacular. But the story of the characters making the games would be so much more interesting. Where did the humor come from? What was office live? How come the games were both topsellers and also extremly silly? I remeber a space quest scene where a room full of computers was a joke on sierra offices. How did that make it into the final product?
By @pimlottc - about 11 hours
If you're feeling dejavu reading this article like I was, you might have read this previous piece on Vice [0] four years ago which also drew on Ken William's book, including many of the same quotes. It was discussed here as well [1].

0: https://www.vice.com/en/article/inside-story-sierra-online-d...

1: https://news.ycombinator.com/item?id=24941667

By @vunderba - about 19 hours
Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx).

It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with beautiful models in fancy mansions. I knew that was my future and I couldn’t wait to claim it.".

It's a tragedy Ken Williams managed to overrule nearly everyone familiar with Sierra (including his wife) opposed to the acquisition by CUC.

https://en.wikipedia.org/wiki/CUC_International

By @TheBlight - about 17 hours
People don't strictly want to play games as much as they want to experience alternate realities. That's why Doom/Quake resonated. People want these simulations to be as realistic as possible.
By @JKCalhoun - about 19 hours
I read Ken Williams' book and found it meh. I'm fascinated by that era (after having read Steven Levi's account in his own book, "Hackers") but Ken didn't strike me as a particularly compelling narrator/person.

I came away kind of sickened by the "corporatization" of art (and I think game development is a kind of art when it's at its best). Budgets, deadlines... Gross.

Wild window in time though that was.

By @n8cpdx - about 17 hours
Who else grew up playing 3-D Ultra Lionel Train Town Deluxe?

Still works on windows, still fun.

By @BrtByte - about 8 hours
The part that really got me was him packing up and leaving with no fanfare, no goodbye, nothing. Like, this guy built Sierra from nothing. And it ends with him slipping out the back door.
By @guidedlight - about 16 hours
With the IP now owned my Microsoft, I have some hope that Phil Spencer will revive and modernise Sierra.

Am I dreaming?

By @havblue - about 18 hours
Aren't we primarily talking about adventure games here? That is, games that nobody played after the nineties?If they weren't acquired they certainly would have modernized, of course. I can't help but think they were in deep trouble even without the failed merger.
By @Yeul - about 15 hours
I only know Sierra because they published Half-life. P&C adventure games were already dying in 1998.
By @ErneX - about 6 hours
“KEN SENT ME”