June 26th, 2024

Those AAA game ports for iPhone and iPad have bombed

Console game ports like Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding on iPhone struggle with low downloads and revenue. Premium prices deter users seeking comparable experiences elsewhere.

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Those AAA game ports for iPhone and iPad have bombed

The ports of popular console games like Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding to iPhone have not been successful in terms of downloads and revenue. Despite being showcased in Apple keynotes, these games have failed to attract a significant number of paying users, with low daily downloads and revenue figures compared to mobile-native free-to-play games. Data from Appfigures and Appmagic show that the number of players paying to unlock the full games is relatively low, indicating a struggle to generate substantial earnings. Experts suggest that the high prices of these premium games on mobile devices, ranging from $15 to $50, may deter potential players who can access similar experiences on PC or console for a comparable price. The market for AAA titles on mobile devices appears challenging, with indie games priced lower and designed for shorter play sessions showing more success. Ubisoft confirmed plans to bring the latest Assassin’s Creed game to high-end iPads, while Apple's strategy of showcasing these console ports for marketing purposes may not translate into significant sales.

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By @joegibbs - 5 months
$49.99 for a phone game? There's your problem. It's $49.99 for the same game on Xbox or Playstation, where you can play it with a controller on a much bigger screen. Normally you'd be playing it with the sound from your TV or headphones, on mobile you've usually got no sound or earphones. It's like David Lynch said, "You'll think you have experienced it, but you'll be cheated. It's such a sadness that you think you've seen a film on your fucking telephone. Get real!"

The controls look terrible as well, really complicated. It's like porting Excel to iOS, it works but it's clunky as hell because that's not what it's designed for.

Basically nobody who owns a PC or console would choose to buy a full-price port for their phone, and not many people who don't own one would be interested because of the price.

By @some_random - 5 months
This is completely unsurprising, who is the target customer here? Someone who knows about Death Stranding but doesn't have a PC or console to run it? Someone who loves Assassin's Creed UbiSlop so much that they want to play it on the train? All these games all but require actual controllers and have some level of commitment to them which limits where and when you can play them. I have no doubt there are people who have problems this solves but obviously it's not very many.
By @joshl32532 - 5 months
> We’d bet that Apple is paying Ubisoft, Capcom and 505 Games to port the titles over so that the tech giant can use them to showcase its latest devices

Lol, no way in hell Apple is paying them to port. At most they'd forgo some of the 25% App store revenue.

Apple always have a way in making their partners suckered into a bad deal. (Look at Goldman Sachs).

By @anotherhue - 5 months
You can port the code but you can't port the experience.
By @TillE - 5 months
It's touched on in the article, but I think by far the biggest problem with complex games on mobile platforms is the lack of a controller. And secondarily for phones, the tiny screen.

In some bizarro world where every iPhone had Switch-style joycons, these games would probably do very well.

By @reiichiroh - 5 months
The games also run poorly on $1500 phones.