June 27th, 2024

Half-Life and it's failed OS 9 port

Failed Half-Life port to Mac OS 9 by Logicware faced cancellation due to Valve's market concerns and multiplayer issues. Apple's misleading sales projections strained Valve's relationship, leading to the port's axing. Despite setbacks, Half-Life arrived on Mac in 2013, showcasing Valve's turbulent history with Apple. Various options exist for playing Half-Life on Mac today, appealing to retro Mac gaming fans.

Read original articleLink Icon
Half-Life and it's failed OS 9 port

The article discusses the failed port of Half-Life to Mac OS 9, shedding light on the reasons behind its cancellation. Initially announced in 1999 by Logicware under Sierra Studios, the port was ultimately axed due to Valve's concerns about the market and multiplayer compatibility issues. However, recent revelations by Rebecca Heinemann suggest that Apple's misleading sales projections led to Valve's decision to cancel the port, souring their relationship with Apple. Despite this setback, Half-Life eventually made its way to the Mac platform in 2013. The article also touches on Valve's rocky relationship with Apple over the years, highlighting their disagreements on technology standards. For those interested in playing Half-Life on Mac today, various options like Xash3D FWGS and official Steam ports are available, catering to different macOS versions. The legacy of the canceled Half-Life port remains a point of interest for retro Mac gaming enthusiasts, hinting at a lost opportunity in the history of Mac gaming.

Link Icon 2 comments
By @robertwpearce - 4 months
For what it's worth, I recently played the 25yr release of Half-Life on Macbook Pro M1 using Parallels with Windows on Steam. I re-played the entire game over a few months, and it was a really great experience.

It's disheartening to hear that such an excellent game was kept from entire platforms because of what happened in that story.

By @metadat - 4 months
What a crazy story. It's also surprising how Apple has misled and wasted Valve's time not only once but repeatedly.

Why won't Apple prioritize a stable graphics layer?