Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
Jonathan Blow expressed disappointment in the sales of Braid: Anniversary Edition, stating it sold poorly since its May 2024 release, impacting the development team's financial situation and future prospects.
Read original articleJonathan Blow, the creator of Braid: Anniversary Edition, has expressed disappointment over the game's sales performance, describing it as having "sold like dog shit." Since its release in May 2024, Blow has shared his thoughts during Twitch streams, indicating that the sales have not met expectations. He noted that while it is too early to assess the game's performance, the sales trajectory has been downward, particularly after the initial launch period. By mid-June, he stated that the game had "sold horribly," although it performed better than some nostalgic titles. However, he emphasized that the sales figures are insufficient for the company's survival, leading to uncertainty about the future. Blow mentioned that the console market is struggling, with Steam being the primary platform for the game. He also commented on the ineffectiveness of promotional events and interviews in boosting sales. As of late July, he reiterated that the sales have been "utterly terrible," and the financial situation has impacted the development team, leaving them unable to afford salaries. Braid: Anniversary Edition features 40 new levels and over 15 hours of commentary, but despite its critical acclaim since its original release in 2008, the remaster has not achieved the commercial success Blow had hoped for.
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But I was a bit irritated by performance issues I experienced with the time bubble later in the game. They eventually got patched, but considering the amount of rants Blow has about performance (+ the fact the game is not actually new), it kind of soured me on it a bit. I guess his attitude eliminated any sense of good faith I would have to a developer releasing something with bugs.
My impression is that Braid: Anniversary Edition was one of those "obvious things" to do in order to generate revenue.
So creatively it feels like it didn't really need to exist, it seems more like it was mainly intended as a revenue raiser.
I think it would have been better to create a real sequel to Braid.
As everyone has said, attention and free time is limited these days. People who loved the original may have little interest in playing it again with minor changes, but might have bought a sequel.
I liked the original and bought it on day 1 (or at least week 1), but I have zero time to play a remaster...
> A FRESH COAT OF PAINT This is the game you remember, with all the original challenges and the same haunting, evocative score — but repainted pixel by pixel so that each carefully rendered world comes to life in high resolution. New visual details, animated brushstroke effects and revamped sounds add to the immersive experience.
> GO (DEEP) BEHIND THE SCENES Explore the most extensive developer commentary ever put into a game, with over 15 hours of recorded insight and conversation from developer Jonathan Blow, artist David Hellman and more members of the "Braid" creative team. Navigate it by visiting a new in-game world, which also contains new puzzles and redesigns of classic puzzles.
It doesn't even list how many new puzzles and note that some of the puzzles are redesigns.
It doesn't include a new mechanic or anything just what I would assume are harder puzzles. (The original IMO got into grindy territory due to many rooms being slow to do and requiring resetting if you messed up the platforming at all)
Remakes that have replay value get people to have another go at a game that like and thus can do okay.
But puzzle games don't work like that as everyone who played the first is going to feel the core gameplay loop is a chore since the discovery aspect is dead.
Context: jblow is a well known dev figure working on Jai, a programming language. He hasn't quite reached the fame level of carmack, but has a sizeable following
Braid, considered as one of the greatest games ever made, was built around a time when indie game dev wasn't really a big thing. He has also funded a bunch of other indie game dev companies.
His talks on programming and the bad practices of OOP, SOLID and all that nonsense and the general clunkiness and slowdown of software and the levels of abstraction and house of cards are very welcome commentary.
I imagine the main reason to try a remaster is to get it on current gen console stores, but the indie game market is a lot more crowded than it was in 2008.
But it's a game you play for the puzzles and story, which don't give it the replayability of a more actiony platformer. Hard sell for people who played it already, so it has to find new customers. That's way harder than it was on the 360's Xbox Live Arcade.
(I do have fond memories of the original, even though I totally forgot about it until I read this headline. But I also remember that it was a 2D scroller/puzzle game, which didn't have a lot of ways to improve in its field. At least not technically...)
For me, Braid was most prominently known as like a cool HTML5 tech demo. I remember playing it at like 15fps in Google Chrome... And that's all it was.
But now I look at wiki, and apparently it was a video game for consoles and natively released for PC?
Am I misremembering something. Now when searching for the HTML5 version of Braid, I find no results.
Edit: Lol, I'm thinking of Bastion, very similar name and art style: https://boingboing.net/2011/12/09/html5-only-version-of-bast...
1. Novelty:
2D side-scroller puzzles are a tough sell to the youth crowds these days, as many kids have the alternate choice of minecraft, Roblox (terrible), Fortnight, and GTA.
2. Utility:
Also, the demise of most puzzle games was the insipid walk-though content on YT. i.e. people look up spoilers for zero effort game play (not fun, so pointless.)
3. Perceived scarcity:
Have they considered relaunching the release, but changing "Braid: Anniversary Edition" title to "Braid: Uncensored bloody violent hadōken slaughter of the acid-barfing screaming dinosaurs".
Best of luck, =)
That and he has a reputation almost as bad as the Fez dude.
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