Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says
Jonathan Blow expressed disappointment over the poor sales of Braid: Anniversary Edition, stating it sold "horribly" and impacted his ability to hire staff. The game's future remains uncertain.
Read original articleJonathan Blow, the developer of the indie puzzle platformer Braid, has expressed disappointment over the sales performance of the recently released Braid: Anniversary Edition, stating it has sold "horribly." Despite the game's initial success in 2008, the remastered version, which features updated artwork, new puzzles, and commentary, has not met sales expectations since its launch in May 2024 across multiple platforms. Blow indicated that the poor sales have impacted his ability to employ staff full-time, stating, "we can't afford to pay anyone because the sales are bad." He described the game's sales as "utterly terrible" and noted that while releasing on various platforms made some difference, many of those platforms are now struggling. Blow also reflected on the challenges of promoting the game, suggesting that traditional marketing efforts like conventions and podcasts did not significantly boost its visibility. He speculated that there may have been little demand for a remaster of Braid, given that the original game remains playable and well-regarded. Blow's studio, Thekla, Inc., is reportedly working on several unannounced projects, including a VR game, but the future of the company appears uncertain due to the disappointing sales of Braid: Anniversary Edition.
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It's been over 8 years between releases, and all that time has been spent building a closed source programming language that allegedly speeds up game development.
Very few studios are capable of maintaining their own engine, none are capable of maintaining their own programming language. This is why, as an example, 343 imploded after one of their leads insisted on continuing with the 20 year old non-standard engine Slipspace. If they had their own programming language in addition to that, they never would've released anything.
No, because I already own Braid.
Like how the toughest competition for Windows is not desktop Linux, it's pirated Windows.
It is a bit shocking that they’ve blown through so much cash to develop their own engine/game, but I think they’ll be fine. It’s nearly ready to go, Jonathon is confident sounding enough he’ll be able to raise capital if he needs.
Nope. Never heard of it before, and it doesn't look interesting to me.
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