Apple's requirements are about to hit creators and fans on Patreon
Apple mandates Patreon to adopt its in-app purchase system by November 2024, imposing a 30% fee on new memberships, requiring a shift to subscription billing, with support for creators during the transition.
Read original articleApple is mandating that Patreon switch to its iOS in-app purchase system by November 2024, or face removal from the App Store. This change will impose a 30% fee on new memberships purchased through the iOS app, affecting creators who currently use first-of-the-month or per-creation billing models, as these will need to transition to subscription billing. Existing members will not be impacted by the fee, but new memberships will be subject to it. To assist creators, Patreon is offering an optional tool to automatically increase prices in the iOS app to offset the fee, although creators can choose to maintain their current prices and absorb the cost. The transition to subscription billing will be mandatory for all creators by November 2025, with a 16-month migration process in place. Patreon is committed to providing resources and support to ensure a smooth transition, including one-on-one assistance for those needing help with the migration. The company is also advocating for creators and gathering feedback to improve the process.
- Apple requires Patreon to use its in-app purchase system by November 2024.
- A 30% fee will apply to new memberships purchased via the iOS app.
- Creators must switch to subscription billing to continue earning through the iOS app.
- Existing members will not be affected by the new fee structure.
- Patreon is providing resources and support for the transition to subscription billing.
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- Many users express frustration over the 30% fee imposed by Apple, viewing it as excessive and detrimental to creators.
- Creators are particularly upset about the mandatory shift to a subscription model, which undermines the flexibility of per-creation billing.
- There are calls for regulatory action against Apple's monopolistic practices, with comparisons to past antitrust cases.
- Some commenters suggest that Patreon should reconsider its app presence, advocating for a focus on web-based services instead.
- Users are concerned about the broader implications of Apple's policies on innovation and creator support.
It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no such thing as a benevolent monopoly that charges fair prices - because fairness does not exist in the market, only competition.
BUT... since fairness gets so often brought into conversations about Apple's fees, often with the implicit suggestion that Apple "deserves" to be compensated for all of the work they're putting into hosting and curating apps and for (in heavy quotes) "creating" a market that they supposedly also don't have duopoly control over: does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does?
Like, if we're going to talk about what's egregious and what's not egregious, charging higher fees per-transaction than the platforms you are hosting seems like it might be a good indicator that things have gotten out of control.
If Patreon really doesn't want to kill the feature itself, but is just responding to Apple's enforcement, then it seems like a really clear illustration of monopoly power - pushing unrelated markets to change their own structure and products just to fit Apple's preferred billing flow.
Obviously this makes a lot of money for them but when you think about it they must think very little of their customers treating them with disrespect like this. This is how 'Tim Cook's Apple' should be remembered.
One proposal for a compromise that would feel fair: Apple gets 30% of the app creator’s take rate.
IE if patreon’s take rate is 8%, Apple should get 30% of that, not 30% of the full transaction. This could generalize to physical goods as well. It would require more reporting, but would feel more fair in the eyes of the creators and the users.
I run a similar service to patreon where I charge a flat $1 fee on subscriptions, regardless of the size of the subscription. A $50 sub suddenly getting only $34 after my $1 fee and apple’s $15 fee feels wrong. There’s no amount I can reduce my take rate to cover Apple’s take. But I’m entirely ok giving them $0.30 on my $1 take.
Basically - I’m entirely OK having 30% of my net profits taken by Apple. I’m not ok with 30% of my gross.
Then Apple comes along, and uses its market position as a hardware and OS vendor, to make a nonstandard software download thing that could've been a Web site.
In parallel, Apple also made open-standards Web apps unattractive on their hardware in various ways. (Often through foot-dragging when other vendors were trying to make Web apps a smooth experience, but sometimes also going out of their way to make Web work worse.) (See also: making kids look like losers to their peers in chat, if they don't have iPhones.)
Apple then imposes predatory rates and terms on other businesses who are pretty much forced to use the Apple proprietary app store, due not to the merits of the app store so much as Apple's dominance of hardware and conflict of interest when implementing open standards.
I assume many consumers don't understand the situation, and how much of an overbearing abuser of its market position Apple can be. Or they have some idea, but pragmatically have to accept it. Also, this affords Apple a lot of money for really first-rate PR.
What I don't understand is why regulators haven't smacked the snot out of the Apple app store, with finality. For example: Apple may only charge a few-percent administration and payment processing fee, and that's it; and they have to permit other app stores with first-class access to the system, as a compromise given the proprietary lock-in mess they've made. (Making them support other open standards better, even to the exclusion of prorietary ones, is more complicated.)
> Apple has also made clear that if creators on Patreon […] disable transactions in the iOS app, we will be at risk of having the entire app removed from their App Store.
Absolutely astounding that removing transactions from the platform could result in being removed.
So, to people who say that with only 27% of global marketshare there's no case for an antitrust lawsuit, well if they can impact users outside of their ecosystem, there's a clear case for antitrust.
This forcing apps to use your payment platform through extortion is anti-competitive. Full stop.
And this goes for most services with an app, the main reason they have apps (and try to force their users to use those) is to collect more data from the user as an app has more opportunity to do this than a mobile site.
Of course for a supposedly 'noble cause' app like patreon they shouldn't be doing this at all in the first place.
Maybe they have data suggesting people were using Patreon as an easy way around in-app payments?
Can’t imagine this generates enough revenue to offset the long-term reputation cost among creators (what I would imagine is disproportionately an Apple user base)
why do some purchases get exempt and not others?
Netflix has been using their own billing system for years, yet I can still download Netflix on iOS, tvOS app stores.
Makes me wonder if there is an under the table deal between Netflix and Apple.
On the topic of Patreon vs Apple. I am not a lawyer but this seems to have the same basis as the Epic Games vs Apple litigation.
Let it be a lesson to anyone trying to skirt out of paying their fair share, Apple is due AT LEAST 30% of what you make, plus developer fees. If you don't like it, TOUGH LUCK, PAY UP!
I am not familiar with Patreon on iOS but Why is it Patreon only get charged 30% now, and not previously. After all their competitor also have 30% requirement for a long time, so Patreon had been the special case all these years?
It is unfortunate Google isn't even competing hard. Microsoft doesn't seems to be interested in Mobile any time soon.
I’ve already bought the device. I’m already paying for iCloud. How much money does this business really need to squeeze from me?
If I could download and install apps directly from their makers, I would. Just like I can on my Mac.
We shouldn’t let this business model continue.
There is also adsense forbidding you from talking about adsense earnings on pages with ads.
Youtube demanding advertisement friendly speech.
Platforms taking a percentage of second hand goods bought and sold by users don't want you to use the chat to take the deal outside their walled garden.
It all seems so reasonable!
Of course there are also tons of topics you should never mention on HN, X or Reddit but their users guide offers very limited guidance. It is, shall we say, not fashionable to be specific.
Maybe they are all wrong? Perhaps there is room for a more rigorous industry that specifically instructs us how to behave.
We are "secretly" already at the internet cult level of things.
It gets more funny if you hold that thought and picture how the controllers are constantly hammering us with spam. People are so nice they cant imagine outlawing advertisement for the annoying troll it is.
Take this bit from the adsense TOS:
> A "Sensitive Event" is an unforeseen event or development that creates significant risk to Google's ability to provide high quality, relevant information and ground truth, and reduce insensitive or exploitative content in prominent and monetized features. During a sensitive event, we may take a variety of actions to address these risks.
You see? Telling you straight up how to behave is much easier than to try to make sense from this.
I'm to old of course but for the younglings there is still hope.
You bought into the platform, so you have to pay by their rules.
I really never thought of the app and I just went to the website.
Is there some reason to use the app?
This is kinda what happens when you put yourself into a situation where you can't make your product work WITHOUT apple or google's store.
Apple have been openly pro-creativity and pro-artist for a long time, and now they're actively hamstringing one of the best online platforms for facilitating that, for... profit reasons?
Maybe the ill-fated "crushing creativity" advert was just the beginning.
I use Patreon on the web on a non-Apple desktop computer. Apple is simply not part of the equation in my transaction with Patreon. But because of Apple's App Store policy, Patreon has to remove useful features from the web app. That seems like an abuse of power to me.
If you have Apple goggles on and disagree, I ask you to consider a reverse situation. Imagine that your favorite third-party iPhone apps delete features because some other company in charge of some other platform demands it. Technically the app developer could simply pull out of that other platform, but they do the math and conclude they will lose less revenue by degrading the iPhone app and pissing off iOS users. Doesn't that seem outrageous?
Are they changing the donation structure for everyone regardless of their interest of the Apple platform? Why should YouTubers be bothered by this change, for example.
(A parallel is Netscape Navigator vs Microsoft bundling Internet Explorer)
Lastly, a gentle reminder since I too sometimes slip up and fondly recall the good old six-colored apple... that Apple has been the top 3 largest company by market capitalisation for more than 10 years. They are underdogs no more.
Back when I were a lad, there was this thing called the world wide web...
Apps as a crappy, less capable front-end for what is just a webpage anyway is not a new trend, but it has gotten crappier and stupider over time. Patreon should just pull their app entirely from platforms that behave as predatory rent-seekers and work on making their mobile web interface top-notch. It's not that hard.
Would Apple accept that the third-party client cannot accept payments on Patreon’s behalf and not require the Apple tax?
It seems like only Apple gives a shit about making things easy to cancel and I find it hard to have any empathy for companies / developers that make canceling things painful.
This, TBH, is why I've never supported a creator via Patreon, as I have no idea how I'd access a creator's supporter-only content in a way that was convenient for me.
We have very capable web browsers on mobile these days.
Walled gardens suck.
>remember, Apple’s fees are only in the iOS app. Your prices on the web and the Android app will remain completely unaffected.
If this means Apple will take 30% of funds I send to Patreon, then time to dump Apple Pay.
Yet another reason I avoid Apple, seems they are in a race with Microsoft to be the biggest abusers to their users.
A big part of it is restrictive and onerous standards on cellular firmware that act as a compliance moat for Apple and Google (and seem designed to enable surveillance more than anything), but if we fail to get open-source alternatives via commonsense regulatory reform the antitrust guns need to come out. When smartphones are often the only authentication mechanism accepted by major payment providers, workplaces, and other contexts that most people can't opt out of, a (fairly cozy, collaborating as often as they compete) duopoly on viable operating systems is unacceptable
That goes for Patreon itself by the way - why in the world is a platform for connecting creators to fans itself a for-profit entity? A non-profit would be able to offer significantly less transaction fees - for example, Every.org. There's also the question of what Patreon's "exit strategy" will be...
there's got to a good middle ground where all parties are happy and one where apple's goodwill isn't torched
I know Patreon wants to capture as much of your time as possible, because they are now on the infinite growth destruction trajectory. So the app is going to stay and they will keep pushing it and probably remove features from mobile web because of it.
Imagine if Patreon was just a for-profit company and not a growth monster.
> Apple’s in-app purchase system, on the other hand, only supports Patreon’s subscription billing model. Apple has also made clear that if creators on Patreon continue to use unsupported billing models or disable transactions in the iOS app, we will be at risk of having the entire app removed from their App Store.
Apple needs to get the Standard Oil treatment.
But they literally have more cash than anyone in the world... why bother with this?!
uber / lyft etc i'm 98% certain don't pay apple tax.
I hate it here.
Go figure.
That is all.
It was unfair that Patreon was able to operate on the App Store without paying this 30% cut, it basically gave them a monopoly that no similar Patreon-like platform could compete with.
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